I’ve always been interested in this game, and at some point during a retro run I would probably have wasted my time on it – thanks for sparing me that experience. Just be aware that the act of playing Musya is awful. For most of the bosses, you enter a new area where the boss dialogue and confrontation happens. The effects for the spells are extremely plain also, failing to have any real sense of impact especially when the ones that damage enemies result in new enemies almost immediately reappearing anyway. I played well into the third level just because I wanted to see how weird Musya would get. Generations of Doom Genesis A truly doomed generation.

musya snes

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This article is about the video game. Masters posted July 14, Japanese SFC box art.

SNES A Day Musya – SNES A Day

Each level is made of a series of rooms, and the game makes checkpoints at the start of each room. Musua site makes no claim to Musya: Our story begins with Imoto or Jinrai in the Japanese release wandering aimlessly from a battle of which he is the lone survivor. Musya makes a terrible first impression, but interesting visuals and a forgiving checkpoint system make it worth some consideration.

Oh, and you can play it in multiple virtual rooms. Wounded, he stumbles and collapses into a nearby village, only to be rudely awoken by the mayor.


Community review by JoeTheDestroyer October 24, Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. The first few areas are boring, with wisps and slimes making up most of the opposition. Insultingly, the levels all have different names even though the repeated ones are identical to each other in every way save the bosses.

The Classic Japanese Tale of Horrorits characters, screenshots, artwork, music, or any intellectual property contained within. If you don’t already have an HonestGamers account, you can sign up for one in a snap.

musya snes

Sounds pretty terrible, right? They pop in from specific points in each level, just appearing out of nowhere. The game starts with three lives; once the life count is zero and Imoto dies, the game ends.

This page was last edited on 6 Julyat Please help improve this article by adding citations to reliable sources. Thank you for reading!

musya snes

You might want to because the enemy design is fantastic. Given that you have 16 hit points, just running through the levels is a valid strategy. Masters posted July 27, It’s a shame, because I mksya seeing a preview for this one way back in a GamePro mag when I was teenager and thought it looked like a great alternative to Castlevania.

In addition, Musya uses Japanese kanji characters in various parts of the game to represent modes and levels.


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Generations of Doom Genesis A truly doomed generation.

Musya: The Classic Japanese Tale of Horror

Unsourced material may be challenged and removed. Holding one of the musyaa will make Imoto crouch and slowly move backwards, holding his spear out in front of him. You can help by adding to it.

Super Nintendo Entertainment System. In a hilarious twist, you actually return Shizuka from the abyss halfway through the game, before venturing back into its depths.

These enemies will sometimes appear in doorways. At the end of the first level as an example, Shizuka appears ready to be rescued, but it turns out to be a giant tanuki in disguise. Others are pretty much a straight line, and one even penalizes you for exploring by warping you back to the beginning if you take a wrong path!